You don’t understand what you (the player character) are doing until the end. The story is actually very strong, it just doesn’t hold your hand and explain it all to you. (side note: I really love weight and momentum in games, it adds so much to the player’s ability to connect with the characters on screen, GTA’s physics is a good example I imagine you are familiar with OP) The vague but simple story is engaging because of the mystery and the questionable nature of what the player character is actually doing, traveling the barren and desolate world gives players time to ruminate between fights, the clunky movement serve to illustrate that our character isn’t some super fantastic warrior and humanizes them. Much of what you dislike is by the developer’s design and fully intentional, and I think largely quite good. Shadow of the Colossus didn’t exactly click with me either but I think this is a pretty extreme case of your tastes not lining up with the game. It isn't even close to being the worst game I've played though. It had very nice visuals for a 2005 PS2 game, but the gameplay wasn't that interesting to me (especially coming from ICO). No idea why people in here are confirming that you need to tap the button. I think that'd be missing the point in a game where you're mainly expected to problem/puzzle solve (be that working out how to reach colossi with only the light from the sword to guide you and navigating the geography, or getting to the sigils on them), but I suppose there's no reason to exclude people that can't figure out how to play it.Īlso, you can hold the gallop button to have Agro continue to run at top speed. I had no trouble working out what to do in this game the year it released, but not every game is for everyone and maybe you needed some accessibility options to guide you more. I'm assuming where you were confused about the fight where you needed to "pick the thing up" you somehow missed the cutscene that went out of its way to emphasize the lit torch that fell to the ground? And the bosses do behave consistently from my experience completing them all on the Hard time trial. I've never softlocked the game over several playthroughs. I don't care about graphics anyway, so we can cross that off. I don't really understand your complaints here. I had heard good things about this game, but I come away thinking that it’s one of the worst games I’ve ever played. And don’t even get me started on how awful climbing around on the bosses feels. I actually had to look up a guide on that boss, because I just couldn’t work it out. So I was standing next to the pillar and nothing was happening because I wasn’t standing next to the exact pillar you need to be next to. At one point, you need to goad a boss into hitting a pillar. One boss requires you to pick up an object to fight him with, only the game doesn’t establish that this is a thing you can do, nor does it tell you button to pick the thing up.Įven if you work out what you need to do, unless you’re doing the exact thing the game wants you to do, you’re screwed. If you mess up and do the wrong thing you can soft lock the game, and you have to kill yourself because there’s no restarting from checkpoint. The bosses themselves have very inconsistent rules and if you can’t work out the exact thing the game wants you to do- you’re screwed. Terrible graphics when in performance mode.īoss "fights" that aren’t fights in that you’re dealing and taking constant damage, you’re actually very rarely in danger of taking any damage, they’re more puzzles in which you have to figure out the very specific set of moves the game wants you to pull off to be able to mount the boss and stab their glowie weak spots a few times. The sword light that directs you when you lift it up is a decent idea but just very annoying in practice, as you’ll constantly go the wrong way and realise that actually you had to go around this cave or whatever. I died multiple times there through no fault of my own and had to continually traverse all the way across the map to have another go. If you die in the open world you get sent way back to the start area, which is a pain when you have that bridge that collapses that you need to cross before the final boss. ![]() Boring, empty, lifeless open world that is an absolute chore to navigate. Genuinely awful clunky movement and controls.
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