Unfortunately, as good as the lighting makes these zones look, there isn’t much in the way of setting diversity. The bluish fog that obscures some maps, dusk light splintering through tree lines, and deep, red emergency lights showcase how brilliantly Turtle Rock incorporated lighting into the game's atmosphere. The lighting deserves mention, as it's fantastic. Visually, Back 4 Blood straddles the fence between realism and cartoonish violence, with run-of-the-mill farmstead, factory, and cityscape environments accentuated by highly saturated colors that pop in the dark. For example, Chargers shoved you off maps, and the ape-like Jockey dragged you into alcoves, away from your teammates. It’s hard not to compare Back 4 Blood to Left 4 Dead, but the Special Zombies in the latter game felt unique not only in their play, but also with how they interacted with the world. This all sounds great on paper, but there are notable flaws with how Special Ridden engage you that sours the overall experience. In a nice touch, the Ridden appear in randomized waves, meaning no two encounters are the same. The 20-foot tall Ogres are effectively bosses who can wipe out your entire squad with just a few devastating attacks. Retches alert hordes with their corrosive bile. Tallboys squeeze you with their giant right hands. Hockers spit paralyzing goo that locks you in place. Common Ridden are only a threat when they swarm you, but Special Ridden have unique abilities that threaten your team. Most Ridden are cannon fodder that you can easily mow down with your arsenal of handguns, shotguns, assault rifles, and throwable explosives. Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. ( See how we test everything we review (Opens in a new window).)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |